


Camille Bonnus
Game Designer / Level Designer
Looking for an internship or apprenticeship beginning October 2026.






About Me

Nice to meet you!
Hi there, this is Camille!
I’m a passionate Game Designer with a strong focus on Narrative Design and Level Design. My mission is to craft immersive and meaningful experiences, always pushing the boundaries of traditional game design. Whether it’s building compelling stories or designing dynamic levels, I thrive on bringing innovative ideas to life.
Let’s create something extraordinary together!
Professional Experience
Skytale
02/2025 - 04/2025
02/2026 - 05/2026

I was given the opportunity to complete two internships at Skytale, during which I worked as a Level Designer on a project nearing release. My role involved creating puzzles that took the game’s progression curve into account,
before developing fully
playable blockouts
and conducting
playtests on them.

Skesia
08/2025 - 09/2025
For a short period, I joined a start-up whose goal was to create an educational game based on mathematics. I had the opportunity to create problems adapted to the middle school curriculum and the constraints of the project. At the same time, I worked on developing a healthy retention system that encourages students to come and practice.

Projects
09/2025 - 05/2026
Echoes of Above
Unreal Engine 5
Action Adventure
Integrator
Level Designer
Game Designer
During my first year of my Master’s degree, a team of 19 of us worked on a project over an eight-month period. Our aim was to create an action-adventure game for the PS5 Pro set in a world inspired by Khmer architecture.
My aim as a Game Designer was to create an original and challenging game mechanic whilst ensuring it remained accessible to a wide audience.


DELIVERANCE
05/2025 - 06/2025
Level Designer
Adventure
Unreal Engine 5
Game Designer

Over the course of 6 weeks, I took part in the creation of an adventure game about Scotland. My intention as a Game Designer was to create a strong sense of parallel between the player's and the character's learning. Both of the game mechanics and of the world around him.

11/2024 - 01/2025
FLIP IT
Unreal Engine 5
Project 3C
Developer
Level Designer
Game Designer
Creating a game with a focus on the ergonomics and enjoyability of the 3Cs was a new exercise for me. The aim was to concentrate on creating a “toy” rather than a complete gaming experience. That's why we decided to make a game based on inertia, where players embody hamsters in balls.










