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About Me




Nice to meet you!
Hi there, this is Camille!
I’m a passionate game designer with a strong focus on Narrative Design and Level Design. My mission is to craft immersive and meaningful experiences, always pushing the boundaries of traditional game design. Whether it’s building compelling stories or designing dynamic levels, I thrive on bringing innovative ideas to life.
Let’s create something extraordinary together!




Projects




Flip It
Role-
Developer
Level Designer
Type-
3C Project
(Unreal Engine 5 )
Date-
11/2024 - 01/2025

Creating a game with a focus on the ergonomics and enjoyability of the 3Cs was a new exercise for me. The aim was to concentrate on creating a “toy” rather than a complete gaming experience. That's why we decided to make a game based on inertia.

Mytho-Logie
Role-
Game Designer
UX Designer
Type-
Game Jam Project
(Unity)
Date-
09/2024
(5 days)

This project was carried out during a game jam organized at my school.
The theme was information.
This game deals with the way in which the meaning of images can be diverted using certain elements, in the world of Greek mythology.

Level Design

Level Design Sonic

LD Open World
Narrative Design

Tabletop RPG

Narrative Design Document
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