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About Me

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Nice to meet you!

Hi there, this is Camille!

I’m a passionate game designer with a strong focus on Narrative Design and Level Design. My mission is to craft immersive and meaningful experiences, always pushing the boundaries of traditional game design. Whether it’s building compelling stories or designing dynamic levels, I thrive on bringing innovative ideas to life.

Let’s create something extraordinary together!

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Projects

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Flip It

Role-

Developer

Level Designer

Type-

3C Project
(Unreal Engine 5 )

Date-

11/2024 - 01/2025

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Creating a game with a focus on the ergonomics and enjoyability of the 3Cs was a new exercise for me. The aim was to concentrate on creating a “toy” rather than a complete gaming experience. That's why we decided to make a game based on inertia.

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Mytho-Logie

Role-

Game Designer

UX Designer

Type-

Game Jam Project
(Unity)

Date-

09/2024
(5 days)

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This project was carried out during a game jam organized at my school.
The theme was information
This game deals with the way in which the
meaning of images can be diverted using certain elements, in the world of Greek mythology

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Let's Cook

Role-

Lead Game Designer

QA Tester

Type-

Card Game Mobile F2P (Unity)

Date-

03/2024 -
05/2024

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This project is a mobile card game for which we have designed an economic system (F2P). In this game, the player has to cook dishes with his cards to satisfy his customers

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Woolly Brawl

Role-

Game Designer

Level Designer

Type-

Brawler 3D 
(Unity)

Vestiges

Type-

Board Game

Role-

Game Designer

Narrative Designer

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From Space (To U)

Role-

Game Designer

Developer

Type-

One Button Game
(Unity)

Level Design

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Level Design Sonic

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LD Open World

More About

Narrative Design

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Tabletop RPG

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Narrative Design Document

More About

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