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Creating a 3D platformer level

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This exercise involved building a 3D platformer level with a tension curve and good pacing. It then had to be built in 3D on Unreal Engine 5

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Unreal Engine 5

English LD Document (WIP)

-Walkthrough-

Learnings

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Creating a Level Design with strong restrictions

This assignment came with several restrictions concerning the gameplay mechanics of the game for which we had to create a Level Design. This forced me to push my ideas to find fun and challenging gameplay situations for the player.

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Working on a level's pacing and tension curve 

The most important points of this exercise were the level's pacing, integrating calm gameplay phases and others with more tension.

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Working on the Level Design of an Open World

As part of a student project, I had the opportunity to work on an ambitious game, an adventure in an open world. It was an occasion to discover a new approach to level design in video games, as well as to experience working as part of a large team.

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Miro

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Unity

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English LD Document (WIP)

Learnings

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Learning the requirements for a good Open World

As this was the first time I'd had the opportunity to work on an Open World, I had to start with a benchmark stage to understand the requirements for a good map. 

Producing documents for a large-scale project

This project involved a large number of students from several different departments at my school, so it was important to produce complete, comprehensible documents.

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