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How does it feel to learn magic?

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This is where we wanted to focus on the player's experience. In this adventure game, you take on the role of a young witch in Scotland, who must discover the world outside her home in order to save her family and friends.

-Trailer-

As Game Designer on this project, I was responsible for creating production documents and updating them regularly. I also worked extensively on the project's level design, creating puzzles and the tension curve. Then finally I integrated, first in grayblock, then supervising the skinning of one of the project's levels.

-WALKTHROUGH-

Softwares

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Unreal Engine 5

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Perforce

My work

At the start of the project, our only guideline was that it had to be a witch who saves her fellow witches. We then had to determine how to lead the player towards this goal. I played a major role in designing the gameplay and balancing it.

To ensure that information was shared between the various departments involved in the project, I created a Game Design Document, with a design that made it easy for everyone to find the information they needed.

I also learned to listen to everyone's needs and constraints, so as to facilitate production and avoid frustration.

Itch.io

The Team

Game Designers

Erwann Mas

Juliane Mailier

Léo Chanut

Antoine Hascoat

Game Artists

Lucile Lagarde

Matthieu Farrow

Paul Eberland

Elsa Serka

Chris Cao

Emilie Hu

Ambre Le Noan

Enzo Ruano

Music and Sound Designers

Game Design&Developers

Ahmed Abou Sheiba

Elias Dridi

Pierre-Antoine Bencteux

Quentin Marthe-Rose

Julian Martin

Game Developers

Maxime Grimard-Hamel

Paul Bussy

Gebril Benattia

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